In this project, we were paired up and tasked with telling a story of our choosing by only using sound. We were limited to using no more than seven words of dialogue, and at least four of the sounds in our project had to be created using random objects on a “foley stage.” The rest could be taken from online sound effect databases.
Prior to being assigned the project, we were taught about the different types and uses of sound in media and explained the differences between them. We were made aware of how drastically the smallest change in sound can completely alter the tone and mood of a piece. We were also shown videos providing great insight to the difficult, time-consuming processes foley artists undergo.
As my partner and I brainstormed different stories we could illustrate using sound, we were looking to find one specific sound that an entire scene could either build up to or revolve around. After going back and forth for a while, we settled on creating the soundscape for a car crash.
The creation of an outline played a huge role in our creation of a coherent, well-layered soundscape. We were able to visualize how one sound would lead into the next, and how they would mix together to create something that sounded realistic and believable. We decided to break the outline up into 4 parts, the character leaving their home, driving, the car crash itself, and the post-crash environment.
Additionally, the outline was instrumental in helping us recognize what sounds would work best as foley sounds. These turned out to be footsteps on a grass surface (using shoes), footsteps on a hard surface (also using shoes), a car turn signal (using a pen on a table), and a heartbeat (using a towel).

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